A Musical in Five Continuous Acts
FEAR – JOY – ACTION – VISION - MISSION
HUMANITY’S CHILD is a contemporary musical that draws on the literary tradition known as “magical realism,” an approach that offers a realistic view of the modern world while adding “magical” elements but presented in an otherwise real-world or mundane context. As the play opens we meet Sara, aka Humanity’s Child, in “real-world and mundane context” familiar to everyone...a common bedroom. Sara sleeps but is awakened from her dreams only to find herself in a nightmare.
In ACT I: FEAR: Sara reveals her deepest doubts and apprehensions and, in the doing, “magically” communicates with Vox, Sara’s childhood “invisible friend” who returns to consciousness in Sara’s times of fear and distress. Together they encounter demons and evil-spirits and are harassed by “The Boogieman.” Overwhelmed and not knowing what to do, Sara wonders, “Should I pray, or just go to sleep in my bed.”
In ACT II: JOY: Vox and Sara encounter “good-spirits” who encourage Sara to call on “The Spirit Within” in times of distress. Vox reminds Sara whom she stands for; Humanity’s Children and who she is: Humanity’s Child! Vox, continuing her mentor role, encourages Sara to participate joyfully in the fullness of life as she proclaims her liberty and freedom while deeply fearing for her safety and security.
In ACT III: ACTION: Sara, Vox, and the Mates speak up in solidarity with the real-world survivors of school-shootings. Sara has bonded with other young people but worries about tomorrow...who will help her “carry on.”
In ACT IV: VISION: the “magical” fully overtakes the “realism” as act IV commences and Sara is embraced within the “Circle of Life.” But soon, the needs of the real Sara in the real world come back into focus. She must wake from her dreams and nightmares to face the real world. Vox reminds Sara of her personal strength and resilience and promises an on-going presence on the journey that is life and the mission that stands before her.
In ACT V: MISSION: “realism” and reality are once again dominant as Sara, Vox and the “Players” complete the transformation from “fear,” to “joy,” to “action,” to “vision,” and to “mission.”